The game inventor's guidebook : how to invent and sell board games, card games, role-playing games, and everything in between
(Book)
794.068 TINSMAN
1 available
794.068 TINSMAN
1 available
794.068 TINSMAN
1 available
Description
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Copies
Location | Call Number | Status | Due Date |
---|---|---|---|
DISTRIBUTION CENTER | 794.068 TINSMAN | On Shelf | |
OROVILLE PUBLIC LIBRARY | 794.068 TINSMAN | On Shelf | |
REPUBLIC PUBLIC LIBRARY | 794.068 TINSMAN | On Shelf | |
WENATCHEE PUBLIC LIBRARY | 794.068 TINSMAN | Checked Out | February 3, 2024 |
Subjects
Case studies.
Fantasy games industry -- United States -- Handbooks, manuals, etc.
Games -- Design and construction -- Case studies.
Games -- Marketing.
Handbooks and manuals.
Playing card industry -- United States -- Handbooks, manuals, etc.
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Citations
Tinsman, B. (2008). The game inventor's guidebook: how to invent and sell board games, card games, role-playing games, and everything in between . Morgan James Pub..
Chicago / Turabian - Author Date Citation, 17th Edition (style guide)Tinsman, Brian. 2008. The Game Inventor's Guidebook: How to Invent and Sell Board Games, Card Games, Role-playing Games, and Everything in between. Morgan James Pub.
Chicago / Turabian - Humanities (Notes and Bibliography) Citation, 17th Edition (style guide)Tinsman, Brian. The Game Inventor's Guidebook: How to Invent and Sell Board Games, Card Games, Role-playing Games, and Everything in between Morgan James Pub, 2008.
MLA Citation, 9th Edition (style guide)Tinsman, Brian. The Game Inventor's Guidebook: How to Invent and Sell Board Games, Card Games, Role-playing Games, and Everything in between Morgan James Pub., 2008.