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Author
Series
Hikaru no Go volume 9
Publisher
Viz
Pub. Date
[2007]
Language
English
Description
While practicing at Go salons, Hikaru mistakenly insults Suyong Hong, a twelve-year-old who is studying for the pro test in his native Korea. To settle their differences, they must play a grudge match.
Author
Series
Hikaru no Go volume 14
Publisher
Viz Media
Pub. Date
2009, ©1998
Language
English
Description
When Hikaru convinces go master Toya Meijin to play Sai online, the meijin raises the stakes: if he wins, "sai" must reveal his true identity; if he loses, he will quit the game forever! Then, Hikaru challenges himself by playing Kurata 6 dan. How do you win a game in which both players use the same color stones?!
Author
Series
Hikaru no Go volume 19
Publisher
VIZ Media
Pub. Date
2010
Language
English
Description
Hikaru Shindo is like any sixth-grader in Japan: a pretty normal school boy with a two-tone head of hair and a penchant for antics. One day, he finds an old bloodstained Go board in his grandfather's attic-- and that's when things get really interesting. Trapped inside the Go board is Fujiwara-no-Sai, the ghost of an ancient Go master who taught the strategically complex board game to the Emperor of Japan many centuries ago.
Author
Series
Hikaru no Go volume 11
Publisher
Viz Media
Pub. Date
[2008]
Language
English
Description
"Hikaru's classmate Ochi has won enough games to guarantee his place among the top three players who will pass the pro test. Hikaru, on the other hand, still needs to win more games, and he'll soon face his friend Waya and Ochi himself, who has been preparing for their match with Akira's help! When the dust clears, who will be left standing?"--Page 4 of cover
Author
Series
Hikaru no Go volume 12
Publisher
Viz Media
Pub. Date
2008
Language
English
Description
Hikaru's career as a professional Go player begins. In his first game he must face veteran player Toya Meijin, none other than Akira's father. But to Sai, this round is "personal."
Author
Series
Hikaru no Go volume 16
Publisher
Viz
Pub. Date
2009
Language
English
Description
"Since Sai's disappearance, Hikaru has given up go! Meanwhile, undefeated by his failure to pass the pro test, Isumi plays his heart out in China. His foreign training teaches him unique ways to handle the stress of mental challenges and competition. Upon his return, he asks Hikaru for a rematch! But how good will Hikaru's game be after such a long break--and without Sai?"--Publisher's web site.
Author
Series
Hikaru no Go volume 7
Publisher
Viz Media
Pub. Date
[2006]
Language
English
Description
Hiraku struggles to turn his losing streak at the insei school around in time for the Young Lions Tournament, where he could have a chance to play against his rival, Go prodigy Akira Toya. But that's only three months away!
Author
Series
Hikaru no Go volume 13
Publisher
Viz Media
Pub. Date
[2008]
Language
English
Description
Hikaru and Sai are both scheduled to fight their greatest rivals, and Hikaru must find a way to win the battle without revealing his secret identity.
Author
Series
Hikaru no Go volume 1
Publisher
Viz
Pub. Date
2004.
Language
English
Description
Hikaru Shindo is like any sixth-grader in Japan: a pretty normal school boy with a two-tone head of hair and a penchant for antics. One day, he finds an old bloodstained Go board in his grandfather's attic-- and that's when things get really interesting. Trapped inside the Go board is Fujiwara-no-Sai, the ghost of an ancient Go master who taught the strategically complex board game to the Emperor of Japan many centuries ago.
Author
Series
Hikaru no Go volume 5
Publisher
Viz Media
Pub. Date
[2005]
Language
English
Description
Sai's Internet Go games have people around the world guessing who he is. Akira, Hikaru's rival, suspects it's Hikaru himself. He even skips the first day of his pro exam for a re-match with "Sai."
Author
Series
Hikaru no Go volume 20
Publisher
Viz Media
Pub. Date
2010.
Language
English
Description
"Go players under the age of 18 in Japan, Korea, and China are getting ready to qualify for the Hokuto Cup. Hikaru and Akira are both in contention for the Japanese team, but the preliminaries prove to be tough going. Stung by a reality check, Hikaru focuses like never before. But will it be enough to meet the challenge of the unconventional yet formidable go of Kiyoharu Yashiro of the Kansai Go Association?"--P. [4] of cover.
Author
Series
Hikaru no Go volume 15
Publisher
Viz Media
Pub. Date
2009
Language
English
Description
Sixth-grade Hikaru Shindo's discovery of a bloodstained game board leads to an encounter with the ghost of Go master Fujiwara-no-Sai and the formation of an unbeatable Go team. In this volume, Hikaru ignores Sai's pleas to let him play go, and then one day Sai vanishes! Is he mad at Hikaru? Where has he gone? Will he ever come back?
Author
Series
Hikaru no Go volume 22
Publisher
VIZ Media
Pub. Date
[2010]
Language
English
Description
Hikaru learns his rival, Akira, has landed a place on Japan's team for the Hokuto Cup and battles for one of the two remaining spots, while the Go world is shocked by Akira's father's retirement.
Author
Series
Hikaru no Go volume 10
Publisher
Viz Media
Pub. Date
[2007]
Language
English
Description
The main round of the pro test has begun. Everyone's feeling the pressure, no one more so than Hikaru's friend Isumi, who has failed the test twice before. Fighting off his feelings of self-doubt, Isumi faces his next opponent, who turns out to be Hikaru. But a careless mistake lands the pair in an awkward position!
Author
Series
Hikaru no Go volume 23
Publisher
Viz Media
Pub. Date
2011
Language
English
Description
"Hikaru is in the toughest battle of his life when he faces Ko Yong Ha, Korea's top player in the Hokuto Cup tournament. The stakes, however, aren't for personal glory but for something far deeper, something that differentiates a mere game from a way of life. Hikaru knows what this means to him, but will he understand what it means to the new wave of go players and, indeed, the game of go itself?"--Amazon.com.
Author
Series
Hikaru no Go volume 6
Publisher
Viz Media
Pub. Date
[2006]
Language
English
Description
Hiraku manages to pass his insei test, but his new opponents are much stronger than he expected and he loses almost all of his games. Will he ever rank high enough to play against Akira Toya?
Author
Series
Hikaru no Go volume 22
Publisher
Viz Media
Pub. Date
2011
Language
English
Description
The Hokuto Cup games are about to begin, and Hikaru gets caught up in some misunderstandings that make it difficult for him to concentrate on go. In the first match between Japan and China he starts out poorly and seems well on the way to a resounding defeat. Only by getting a tight grip on himself can he possibly make a showing, but that's far easier said than done!
Author
Series
Hikaru no Go volume 17
Publisher
Viz
Pub. Date
2009
Language
English
Description
Hikaru tries to handle the demands of being a professional Go player without his mentor's support while preparing to face the prodigy, Akira Toya.
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