The Game Believes in You: How Digital Play Can Make Our Kids Smarter
(eBook)

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Published
St. Martin's Publishing Group, 2015.
ISBN
9781466879454
Status
Available Online

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Format
eBook
Language
English

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Citations

APA Citation, 7th Edition (style guide)

Greg Toppo., & Greg Toppo|AUTHOR. (2015). The Game Believes in You: How Digital Play Can Make Our Kids Smarter . St. Martin's Publishing Group.

Chicago / Turabian - Author Date Citation, 17th Edition (style guide)

Greg Toppo and Greg Toppo|AUTHOR. 2015. The Game Believes in You: How Digital Play Can Make Our Kids Smarter. St. Martin's Publishing Group.

Chicago / Turabian - Humanities (Notes and Bibliography) Citation, 17th Edition (style guide)

Greg Toppo and Greg Toppo|AUTHOR. The Game Believes in You: How Digital Play Can Make Our Kids Smarter St. Martin's Publishing Group, 2015.

MLA Citation, 9th Edition (style guide)

Greg Toppo, and Greg Toppo|AUTHOR. The Game Believes in You: How Digital Play Can Make Our Kids Smarter St. Martin's Publishing Group, 2015.

Note! Citations contain only title, author, edition, publisher, and year published. Citations should be used as a guideline and should be double checked for accuracy. Citation formats are based on standards as of August 2021.

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Grouped Work ID6c94ae6c-0bab-5e56-c975-30b3012abc83-eng
Full titlegame believes in you how digital play can make our kids smarter
Authortoppo greg
Grouping Categorybook
Last Update2024-02-28 14:45:44PM
Last Indexed2024-05-04 03:43:11AM

Book Cover Information

Image Sourcecoce_google_books
First LoadedJun 16, 2022
Last UsedMay 7, 2024

Hoopla Extract Information

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    [synopsis] => What if schools, from the wealthiest suburban nursery school to the grittiest urban high school, thrummed with the sounds of deep immersion? More and more people believe that can happen - with the aid of video games. Greg Toppo's The Game Believes in You presents the story of a small group of visionaries who, for the past 40 years, have been pushing to get game controllers into the hands of learners. Among the game revolutionaries you'll meet in this book:

*A game designer at the University of Southern California leading a team to design a video-game version of Thoreau's Walden Pond.

*A young neuroscientist and game designer whose research on "Math Without Words" is revolutionizing how the subject is taught, especially to students with limited English abilities.

*A Virginia Tech music instructor who is leading a group of high school-aged boys through the creation of an original opera staged totally in the online game Minecraft.

Experts argue that games do truly "believe in you." They focus, inspire and reassure people in ways that many teachers can't. Games give people a chance to learn at their own pace, take risks, cultivate deeper understanding, fail and want to try again-right away-and ultimately, succeed in ways that too often elude them in school. This book is sure to excite and inspire educators and parents, as well as provoke some passionate debate.
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